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Showing posts with label News. Show all posts
Showing posts with label News. Show all posts

Friday, March 14, 2008

Atari 2600 Full Set Games Library

The Atari 2600, released in October 1977, is the video game console credited with popularizing the use of microprocessor based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in.

 

 

complete game set with Emulator Stella 2.4

Atari 2600 Full Set Games Library  Download

Sunday, March 9, 2008

DirectX 9.0c (March 2008)

March 2008
This download provides the DirectX end-user redistributable that developers can include with their product.

 

 

 

Additional Information:
- The DirectX redist installation includes all the latest and previous released DirectX runtime. This includes the bi-monthly D3DX, XInput, and Managed DirectX components.
- The DirectX runtime cannot be uninstalled. We recommend Windows Me and Windows XP users create a "System Restore" point before installing.

 

 

Size: 69.5 MB

DirectX End-User Runtimes 9.0c (March 2008) Download

dxidag

Thursday, February 21, 2008

GameGain 2

The all-new GameGain 2 sets the standard for PC optimizing software. One of the first products to enhance gaming, it increases overall speed and squeezes out every last bit of performance your computer is capable of. Very easy to use, fully compliant with all versions of Microsoft ® Windows and adjusts itself to your computer specifications. Take your existing PC and revitalize it the easy way to run games faster. Bring your gaming to an all new level.

Screenshoot

 

 

GameGain Details and Features


Makes direct changes to system registry and system files to enhance memory, screen drawing, animations, refresh rates, cpu threading speeds.


Automatically adjusts settings and changes made based on computer specifications, complete fault tolerance system implemented.


Proven technology which can double the frames per second rate in games such as id Software's ® DOOM 3 and similar shooters.


Deep system analyzer and diagnostic features which attempt to find and repair any potential problems with the computer affecting its performance.


Advanced software based over-clocking features to enhance memory and cpu priorities.


Easy and intuitive user interface which performs all setting changes immediately.

 

GameGain Download

 

Last Changes: 2.2.18.2008 - Updated software to fix compatibility issue with Windows Vista SP1. Software would load very slowly on Vista SP1 machines.

Note: this is full version include keymaker

Monday, November 5, 2007

All you wanted to know about upcoming massive video game Grand Theft Auto IV!

www.gamesms.org

The best-selling freestyle crime series is brought onto the new generation of consoles with Grand Theft Auto IV.

New Covers:

www.gamesms.org

www.gamesms.org

Review:

The last time we got a look at Grand Theft Auto IV, Rockstar showed us a rather modest taste of what to expect from its highly awaited crime epic, one that gave us only a basic idea of the kind of urban playground the developer was creating. More recently, Rockstar took all that theoretical stuff we've been hearing about with regard to the game's new mechanics, and put it into impressive action with a new demonstration of the Xbox 360 version that started answering our questions about how the designers will change the gameplay in the fourth iteration of their seminal open-world action series. Can they tinker with the formula that sold 900 billion games across the cosmos without damaging its core appeal? Our answer right now? Yeah, they probably can.

After all, it was Rockstar who invented the open-world action model that has since influenced franchises from The Godfather to Crackdown to Jak & Daxter. Grand Theft Auto essentially defined that giddy sense of criminal freedom, by which you could wreak utter havoc on the hapless citizenry (and the citizenry's cars) with relative impunity and explosive aplomb. So it's ironic that it's Rockstar who is now restraining that freedom with GTA IV, which will place more immediate and noticeable limits on--and stricter consequences for--the sort of illicit behavior you can get away with as you go about your dirty business around Liberty City. The goal of this constrained design isn't to ruin your happy crime sprees, but rather to immerse you deeper into the world of Liberty City by making some of those explicitly gamelike elements of the GTA titles a little more realistic. We observed some of those limits and consequences in action during our demonstration.

www.gamesms.org

Rockstar has gone to great lengths to re-create as much of New York City as it can cram into the game.

The session began with the game's poster boy for troubled pasts, protagonist Niko Bellic, starting out his day in Star Junction, which is GTA IV's version of Times Square. Niko received a cell phone call from crooked cop Francis McReary, who was intent on blackmailing Niko into running some shady errands. Your cell phone will act as one of your primary means of interacting with the residents of Liberty City. In past games, you merely accepted calls--and their associated missions--when they came in, as dictated by the story. But in GTA IV the phone is a two-way device, as you can just pop it up at the bottom of the screen, scroll through your list of contacts, and make a call when you need to reach out and touch the right (or wrong) person. In Rockstar's words, the cell phone is one new example of the way GTA IV will have you actively "instigating, not just reacting to" the world around you.

As it turned out, McReary wanted us to ice a lawyer who had been compiling evidence against the dirty cop. But unlike in past GTA games, the player had to go through a more subtle and lengthy process than simply striding into the law office, weapons ablaze, and gunning down every sucker in the place. What better way to get face-to-face with the lawyer in question without raising any eyebrows than to score a job interview with the jerk? To do that, we saw the player head to one of GTA IV's new Internet cafes, affectionately known as "TW@," and log onto the law firm's Web site to submit his resume and request an interview in person. Like with the cell phone, you'll be able to access a graphical interface that lets you surf the Web, check e-mail, and other basic functions whose purpose is primarily to tell you where to go and what to do next. Again like the phone, the Internet will act as a familiar real-world method of disseminating information and instructions to you without jarringly taking you out of the gameworld.

www.gamesms.org

You can change your attire to some extent, but character customization will be more limited than in San Andreas.

But before Niko could perform the hit, McReary helpfully pointed out that he would need some firepower to complete his task (yes, there will still be guns in the game). Niko was able to whip out his cell phone and ring up a "friend," a Rastafarian named Little Jacob who could help him get what he needed. Alas, in keeping with GTA IV's more realistic tone, you'll have to say goodbye to your beloved chain of Ammu-Nation stores. Guns won't be available from any mom-and-pop corner shop; you'll have to deal with shady characters like Jacob, who we saw selling a lovely array of automatic and semiautomatic weapons right out of his car trunk.

Screens :

Click to Enlarge

www.gamesms.org

www.gamesms.org

www.gamesms.org

www.gamesms.org

Features:

Gameplay

  • Niko can use a mobile phone to receive calls and phone his contacts. He can also use it to call taxis and purchase weapons. The options presented on the phone's LCD are Phonebook, Messages, Organizer, and Camera.
  • Pedestrians smoke cigarettes, read books and newspapers, drop litter, talk on mobile phones, walk in and out of buildings, and generally act like any normal pedestrian would.

    www.gamesms.org
    Mobile phones are a big part of Grand Theft Auto IV's gameplay.

  • It is possible to climb and descend telephone poles, and exterior fire escapes.
  • There are many different animation sets for breaking into cars. One of these involves Niko smashing the side window with his elbow, climbing into the car, and then hotwiring it.
  • Niko is able to manage his funds at ATMs.
  • GTA IV features multiplayer, but it's "not a massively multiplayer game," according to Rockstar's creative vice president Dan Houser.
  • Cracks exist on a car's windscreen after being shot at. It no longer shatters unrealistically like in previous GTA games.
  • It is possible to surf the internet in GTA4 via internet cafés. It is available from any computer in the game, and provides a hub for all sorts of interactivity within Liberty City.
  • In GTA IV, you will gain a police wanted level for any crime that you commit, providing there are witnesses present. The police can only chase you if they know where you are, and they need to see you to know where you are, so if you escape the search area marked on the radar without being spotted, your wanted level will disappear.
  • Liberty City's taxicabs provide an easy (and legal) way of travelling around the city. Inside the taxi, the camera changes to first-person mode. For convenience, you can "trip-skip" to the destination you choose.

Story & Missions

  • The story and mission structure is different from previous GTA games, in that the story can be told in a number of different ways. Rockstar are trying to give people greater freedom and sense of control over their destiny. You now have a lot more choice in what you want to do.
  • It is possible to do more than one mission at a time. For example, some missions take place over several days and may involve waiting for phonecalls or attending interviews, and you are free to carry out other business during the waiting period.

Technology

  • Grand Theft Auto 4 runs on Rockstar's proprietary next generation game engine, R.A.G.E., allowing for an unprecedented level of realism and interactivity.

    Volumetric Lighting
    New volumetric lighting effects are evident in the first trailer.

    • New sunlight and weather effects which give the city a whole different appearance as the time of day progresses.
    • Volumetric lighting effects allow sunlight to stream realistically into dusty interiors. Police spotlights will likely benefit from this effect as well when helicopters kick up debris.
    • Normal (bump) maps will provide much more detail in models than the underlying polygons, as well as giving materials more texture and depth.
    • Road and building textures are more varied than in previous GTAs. On some roads you will find potholes, metal plates (etc) where the road has been dug up.
    • Modern pixel shedders give water, glass, cars, etc.. more realistic reflections and shininess than the earlier games.
    • In cars, you can see real reflections on the rear and side-view mirrors.
    • There are no load times in GTA4, not even during exterior-interior transitions (and vice versa.)
  • GTA4 uses euphoria, a fully procedural animation package created by NaturalMotion. Find out more about euphoria at the bottom of this page.
    • Variations in the terrain are met with realistic changes in the walking animation.
    • Characters will react realisticaly to being hit with gunfire, cars, and melee weapons or fists.
    • Players will be able to push people out of the way, rather than "floating" past them as in older games.
    • Falling/thrown characters will react as in real life- They won't simply be limp, lifeless ragdolls. Nor will they use a canned "super hero" animation like before.
    • Characters (and players?) will be able to hang on to helicopters and trucks, which will swing them around as the vehicle moves.

Miscellaneous

  • The camera angle behind the car is closer than it has been in previous GTAs. This allows you to see more detail on the cars, and more of the verticality of the city.
  • In terms of scale, GTA IV is about the same size as GTA: San Andreas, but the map size is considerably smaller, since there is no desert or countryside in Liberty City. Liberty City in GTA4 is the biggest city R* have ever created.
  • Every street in Liberty City has a street sign with a name on it.

euphoria - What is it, and what does it do?

DMS
NaturalMotion Video of
Dynamic Motion Synthesis

To begin, we would like to point out that NaturalMotion's euphoria engine is not a graphics engine. Several sources have claimed euphoria to be a graphics engine, which would power Grand Theft Auto IV. This is an incorrect statement. A graphics engine, commonly known as a game engine, is reponsible for creating real-time graphics for a game. NaturalMotion's euphoria engine is not so much concerned with rendering real-time graphics, as opposed to creating interactive animations for the game. The core technology is the Dynamic Motion Synthesis (DMS) system.

Provided enough processing power, such as in a next-generation console (PlayStation 3, Xbox 360), DMS is able to produce dynamic animations for in-game objects. One aspect of this, the DMS behaviors, simulates the responses of a human body to changes in its surroundings. This means that the animations you see taking place have not been pre-scripted or motion captured, as was the case in previous GTA games, but are generated on the fly. So for instance the same interaction with a pedestrian, repeated a dozen times, will produce a different outcome every time.

This technology is aimed to provide gamers with "unique game moments". Animations are created on the fly, so each player's experience will be unique. This brings Grand Theft Auto into a new world, since gamers are no longer subjected to pre-recorded animations; the game unfolds in a different way each time it is played.

GTA IV Trailer GTA IV Trailer GTA IV Trailer
The euphoria engine's capabilities are witnessed in the second Grand Theft Auto IV trailer.

Rockstar Games' and Natural Motion's partnership was announced at the end of February, 2007. By this point, "several months of close collaboration" had been taking place between the two companies. We can only assume, that this means work on integrating euphoria into Grand Theft Auto IV began sometime at the end of 2006. Natural Motion's website explains that the integration of the euphoria engine is a result of cooperation between the development team and NaturalMotion, indicating that the opportunities euphoria is creating for GTA IV will be fully utilized:

"NaturalMotion has close co-development relationships with publishers and development teams to integrate euphoria into their next-generation titles. This allows clients to hit the ground running and produce euphoria-enabled games within short time frames." (Source: NaturalMotion euphoria product description.)

Trailers:

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SpiceGirls: Spicier than ever, the girls launch sexy new music clip






WITH seven young children between them they could be called the Spice Mums, but a saucy new video clip shows the Spice Girls look just as good as they did in their 1990s heyday.

In a sophisticated makeover featuring sultry lighting and sexy underwear, Victoria Beckham, aka Posh, sports a figure-hugging bondage outfit and bandmates Melanie Brown (Scary) and Geri Halliwell (Ginger) flaunt their toned tummies while parading in various states of undress.

Now in their 30s, the women look radiant, despite recent paparazzi pictures in Britain showing Beckham and Melanie Chisholm (Sporty) looking haggard and with pimples, which led to her being renamed Spotty Spice.

The racy video - their first in seven years - signals the start of a comeback campaign which includes a greatest hits album, world tour and endorsement deals with brands including Virgin Atlantic and US lingerie chain Victoria's Secret.

Available for download on November 19, the single Headlines (Friendship Never Ends) is one of two new tracks on the album. All profits raised from the single will go to the charity, Children In Need.

The Spice Girls will perform in Sydney on January 17.





Old Spice Girl:

Spice Girls

New Spice Girls!!:

THE GIRLS

here's a local copy of the Spice Girls' new video:

Downloadable: Spice Girls - Headlines (Friendship Never Ends).avi (AVI XviD, 688x378, 24mb)

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Tuesday, October 30, 2007

Jay-Z - American Gangster: Album Review + Download

gamesms.blogspot.com

 

Jay-Z, American Gangster (Roc-A-Fella, 2007)
Copped this just now from TSS. It doesn't look like it's the real deal, but I figured what the fuck. It's probably close enough. And if this shit's not any good, I'm probably not gonna bother with it again anyway.

INTRO

A bit of dialog from the film re: the importance of owning your own business rather than working for a white man. How ironic.

PRAY

Jay-Z at his most personal, taking you inside what it's like to grow up poor because your daddy went off to find the guy who killed your uncle Ray. Not that you were especially well off before that, but you know.

AMERICAN DREAM

None of these beats by Diddy and his new Hitmen really impress me all that much. I suppose they do fit a certain milieu (no James Lipton), and this one's got a lot of Marvin Gaye. Nice Depeche Mode reference!

HELLO BROOKLYN

The one with Lil' Wayne. It's got that late-'80s 808 thump, which I guess is supposed to play into the concept album theme. The Lil' Wayne appearance is obviously a cynical attempt at a publicity stunt. I especially wish he hadn't done the chorus.

NO HOOK

Almost sounds like he's making it up as he goes along. You can tell because there's lots of references to both of his parents, and his "Jewish lawyer." And the chorus is ripped from that song "Shawty Is a 10." Pretty much an all-around mess.

ROC BOYS

You've heard this one. It's the one with the generic blaxploitation horns and the mispronunciation of l'chaim.

SWEET

As overwrought and repetitive as "Show Me What You Got," but with even less in the way of musicality. And this is the point in the concept album when Jay-Z is buying a lot of shit, so the lyrics are especially vapid.

I KNOW

Oh no, he's rappin' about how much he loves Beyonce. Or a girl, anyway. Also, what's with Pharrell these days? Does he need the Chinaman back?

SAY HELLO

The one produced by that guy Toomp, who did that one T.I. song. This one kinda sounds like that one, but with a shiteload of '70s music horns poured over the top of it.

SUCCESS

The one with Nas, and produced by Jermaine Dupri, though you'd think it was Just Blaze. Or someone trying to rip off Just Blaze. Jay bigs up his brother Eminem, of all people. Nas kicks that same verse he's been kicking since his big comeback, which, fortunately, I happen to enjoy.

FALLIN'

Another one produced by JD, which of course sounds nothing like the other produced by JD. Hmm... Jay's rappin' here might be about as good as it is anywhere else on the album, for what it's worth.

BLUE MAGIC

No wonder they made this the single. I still don't care for the beat, or the chorus, but this might be the best rap on this. I know I just said that about the last track, but this album seems to pick up steam as it goes along. Plus, I think I just realized I hate '70s soul music.

AMERICAN GANGSTER

The bonus track (why?) produced by Just Blaze. Pretty similar to what he did with "Show Me What You Got." Did anyone like that song? This one might even be a bit more grating.

COMMENTS: The good news: Jay-Z is back rappin' about dealing drugs. Because obviously the reason people love Reasonable Doubt is because all of the songs are about dealing drugs. The bad news: He's not rappin' particularly well about dealing drugs, and these beats aren't nearly as good as all of the fawning pre-release coverage would have you believe. I don't even know if I'd classify them as good. Kingdom Come, which gets a bad rap, is a better album than this.

BEST TRACKS: "Roc Boys" "Blue Magic"

BONUS VIDEO: "Blue Magic"

 

Artist: Jay-Z
Album: American Gangster
Breaking Year: 2007
Genre: Hip-Hop, Rap
Running time: 00:45:11

 

Track List:

01. Intro
02. Pray
03. American Dream
04. Hello Brooklyn (feat. Lil Wayne)
05. No Hook
06. Roc Boys
07. Sweet 3:28
08. I Know (feat. Pharrell)
09. Say Hello
10. Success (feat. Nas)
11. Fallin`
12. Blue Magic (feat. Pharrell)
13. American Gangster

 

File Size: 48.92 MB

http://depositfiles.com/en/files/2202659




Wednesday, October 24, 2007

Britney Spears - Blackout Review

Updated: 7:50 p.m. ET Oct. 23, 2007

NEW YORK - After making headlines for everything but music, Britney Spears is back with an album industry insiders say should top the charts despite her.

Over the past year the one-time Mouseketeer shaved her head, spent time in rehab, went through an ugly divorce, lost custody of her children and attacked a photographer’s car.

And in an odd habit yielding endless tabloid references to the title of her biggest album — “Oops!... I Did It Again” — she kept getting photographed without her underwear.

---------------------------------------------------------

You want it to be bad. You want it to be really, really bad. You want it to be so eye-squintingly awful this train wreck called Britney Spears disappears from our lives forever.

Unfortunately, it's not that bad. In fact, it's nowhere near as bad as it deserves to be.

Despite the constant drama - the marriage, the head-shaving, the divorce, the rehab, the custody battle, the MTV performance and the lack of underwear - Britney has done what she used to do better than anyone else: made an enjoyable pop album.

From the opening tones of Gimme More to the closing Pharrell Williams-produced ballad Why Should I Be So Sad, Britney proves she can leave her chaotic personal life at the door to produce the goods in the studio.

There are classic club tracks (Gimme More, Hot As Ice), sexually suggestive eyebrow-raisers (Break the Ice, Get Naked (I Got A Plan)) and nu-rave romps (Toy Soldier, Ooh Ooh Baby ).

On Piece of Me she shows a level of self-awareness that no one has ever given her credit for. Over a futuristic synth-fuelled beat, Britney coos lines like "I'm miss bad media karma, another day, another drama" in the album's defining moment.

Okay, so it's not all perfect. Radar takes overblown synths to new, uncharted waters and should be left there to drown, while Heaven On Earth is a toe-curlingly cheesy '80s adventure that should never have seen the light of day.

And Britney still can't sing. Her vocals have more layers than a French pastry factory, often sounding so distorted a robot could be singing. But aren't all Britney Spears albums like that?

Still, you can't fault the album's production - which comes courtesy of rising star and Timbaland prodigy Nate Hills, among others - and the ability of a pop star to make a comeback like this, despite admitting she's "a freak show".

You'll always be a freak show, Britney. But as long as you keep churning out albums as good as Blackout, we won't stop watching.

Britney Spears' Blackout is released in New Zealand on October 30 but on GameSMS you will get it now! smile_teeth

Wednesday, October 17, 2007

PSP - New YouTube vids

New PSP game engine


Short video showing the visual programming (probably on Windows) of 3d games and the result played on the PSP. Very impressive way of making a game!

Runtime: 3:20

Saturday, October 6, 2007

Only In Japan: Japan Buys Over 300,000 PSP Slims In Three Days

tgspsp.jpgAnd finally, the PSP shows signs of life! At least in Japan. And in direct contrast to our own, highly scientific findings. Enterbrain have announced that the PSP-2000 has sold 250,702 units in its first three days on the market. Impressive, but more so when you consider that counts only the standalone units: another 75,943 Final Fantasy VII: Crisis Core bundles were also shifted (earlier in the week, I know, but they also sold out in about three seconds so they get counted), giving us a total of 326,645. If you don't think there's money to be made in new colours and the 176th Final Fantasy game of 2007, you're kidding yourself.
新型PSPの初週販売台数は25万台(エンターブレイン調べ) [Famitsu]

Friday, October 5, 2007

GameSMS The Toolbar!

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