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Showing posts with label vdrift. Show all posts
Showing posts with label vdrift. Show all posts

Friday, June 22, 2007

New or shiney

The FG forums seem to be experiencing more downtime, which sucks a little. Oh well, such is the risk ya take when using a free service.



There's an interesting article on the state of Linux gaming (parts 1, 2, 3 online with more to come) and, although it covers both commerical and open source games, since the majority of good games on Linux are open source games (ok, that's flamebait, but still...) most of the games in the article are open source. ;-)



Apparently Ubuntu is brilliant for gaming. Good to see people impressed by Free Software, even it's it is running proprietry stuff.



Ok, back to Free game matters, and a 3rd release of irrlamb is out. It's cool to see regular updates to this new and innovative 3D game where you control a sphere and use physics to overcome obstacles and puzzles. I tried it out on my Linux laptop and it both ran well and was fun to play. The graphics are never going to be earth shatteringly great but they don't need to be - the game is simple and the graphics in general are nice and clear and well suited to the game. There are binaries available to download for Linux and Windows. The development roadmap has a few interesting features plus a focus on making it a "fun game" - high scores, level unlocking, the kind of features that give you impetus to play it more.



After a bit of downtime, the VDrift website is back up. The next release will focus on polish - one very well done car and track with a nicer GUI. I think it is a good move and they should set a high standard for cars and tracks included in the default distribution. It will provide motivation for creating better tracks - if it's too easy to get stuff into a game then often the need is not there to keep working on a model once it has reached the "acceptable" standard. Raise the standard, and contribution standards should theoretically go up. Anyway, more information is available on the release planning page in their wiki.



When developing an open source project, there is always a trade off between developing new features and perfecting what you already have. Personally I think the VDrift guys have chosen the right moment to stop working on features and refine what they have done so far.



Which brings me to the title of this post - new or shiney. I think it's fair to state that code can never be both new and shiney. New code has bugs. Shiney code has been refined over time. New and shiney is not a concept that transfers from the tangible reality of goods to the abstract world of programming. New or shiney, pick one and stick at it. ;-)

Saturday, June 9, 2007

VDrift + Sonic Robo Blast 2 + RG Pro Hockey

VDrift effects


Firstly a quick mention about the progress of VDrift development. It continues at an impressive pace. To improve performance, amongst other things, they have been implementing their own scenegraph and refactoring the drawing code. Also implemented in this branch are shader-based effects (bloom & motion blur) and it looks sumptuous. All it needs is a few really nice tracks and the commercial racing games will be getting a run for their money from VDrift. Honestly, I played Ridge Racer 7 on the PS3 the other day and I was underwhelmed.



Given the ubiquity of cars, the general appeal of racing games, and the ability for lots of people to contribute content easily, I would go as far as saying that for once the open source model is potentially better than a commercial approach for developing this kind of game. I can't think of any other genre for which that might be true.



Anyway, there's a few loose ends to tidy up. Many thanks to the commenters who contributed the following valuable pieces of information... (and I promise to eventually go back and correct the posts.)



RG Pro Hockey does still exist online, as a Sourceforge project. And there has been commits since the last release, although development is currently inactive. Still, it means it's not lost, and thanks anyway to the other comment pointing to an alternative download site. Anyway, project page for the game is here:



http://sourceforge.net/projects/rg-pro-hockey



Sonic Robo Blast 2 is actually cross-platform. Very cross-platform. It turns out the game code is based on the open source Doom engine Doom Legacy. It even has been ported to the Dreamcast. However I think the SRB2 team needs to rethink it's distribution policy - they only link to a .exe which is a self-extracting archive. I had little luck finding information on any Linux binaries of the game, although admittedly I did not look too hard. I think there's some here (lsdlsrb2 or lsdlsrb2beta) but I have not properly investigated.



I typo'd the Street Rod 3 game name and website. Although development seems dead, apologies to the developers and thanks to the reader who did what I should have done; verified the link. The actual site is here:



http://www.streetrod3.com/



And finally for today there's a relatively new site where you can find several open source multiplayer games being hosted, called Network Games. It's a nice idea to promote a community around playing a few of the better free games around.

Tuesday, March 27, 2007

Strawberries & Cream

I had these grand plans for today, but instead I slept through two alarms and got to work 2 hours late, and forgot what my plans were. *groan*



Eat the Whistle



ActionCube



Anyhow, onto relevant matters, that previously-imminent VDrift release is now official. Go get it, honestly it is a good experience. And it looks great too. :-)



I played Eat the Whistle for the first time yesterday. Any attempts to run it on Linux had failed even though it has been ported, but I thought I'd have a crack on my Windows laptop and (despite a few graphical glitches) it worked! It's good fun although whenever the other team had the ball I struggled to locate the player I was in control of. However in terms of gameplay feel, it's quite nice to play and a little reminiscent of Sensible Soccer although more dynamic but not quite as sharp.



Not sure if I've mentioned this before, so I'll mention it now... ActionCube looks fun. I might have a bash at it later in the week. Think Counter Strike meets Cube. They are using the Cube engine instead of the Sauerbraten engine (aka Cube2) because, when the project started, Sauer was in constant flux (and still isn't declared to be stable).



Um... I had other things to mention but I'm out of time. Go play Wesnoth or something. ;-)



Music tip:

Filthy Rich - Shake it (Steve Lawler mix)

Thursday, March 22, 2007

Egoboo vs FreeTrain vs VDrift

Egoboo 2.3.6 is released! This is a major development in what was a dead game. Egoboo used to be a darling of open source gaming, so I'm hopeful it will rise like a phoenix and restore it's reputation.



Somebody has joined the FreeTrain localization effort! Daniel Markstedt, who also contributes to FreeCiv under the handles dmarks/hima, has started translating the game into English and posting patches to the mailing list (soon to be in SVN).



The VDrift team are gearing up for a release. I downloaded the latest test autopackage and, I must say, I was impressed. Aside from a clunky menu, this felt like playing a commercial racing game. Nice graphics, nice car handling, nice tracks. It took me a while to work out how to get started [you need to press 'w' to shift up a gear to start a race, even with autoshift enabled] but it was a lot of fun after that. :-)



I believe this will be a landmark release for VDrift that will see it rise to the challenge of being a viable alternative to commercial racing titles by attracting a lot of users and subsequently contributors. Ok, ok, the crystal ball is going back under the table.



Penumbra

One game I'd forgotten about, although I could have sworn blind I mentioned it on Free Gamer, is freeware horror FPS Penumbra. Currently only a tech demo (circa 2006) is available but it looks quite cool and innovative. Although I was more interested in the Frictional Games blog than the game itself - they talk about quite a few interesting game development problems such as simple fog being obstructed by shaders.



Speaking of game development stuff... devmaster.net is a hub of activity where developers can bump heads together in an attempt to, er, develop. They mention lots of game engine developments and stuff like that, some Free, some free, and some probably not free. Still it's all interesting if you are into that kind of thing.



Music tip:

Bliss N Script - Honey Child (Beatmasters mix)

Friday, March 16, 2007

Imminent Redesign

[UPDATE]
Doing this redesign meant I had to upgrade the blogger template. As I feared I could not just go for the redesign behind-the-scenes. I had to upgrade the template to get the new blogger structure stuff. So no games list for a bit but I have backups so it'll be back online ASAP. Thanks for your patience. Complaints can be sent to this_is_free@be_happy.com and will not get responded too! ;-)
[/UPDATE]



Ok I'm finally taking the plunge. I have created new graphics (some of which are really cool, even if I say so myself), planned a new layout, and now the only remaining (and biggest) task is to migrate the games list (which you currently see on every page) into it's own page. I'm going to be pressing ahead with the template redesign today and putting up a bunch of new pages. Please bear with me whilst I mess up your RSS readers and generally create havoc. >:-)



Back to the important stuff... FREE GAMES!



VDrift



A VDrift release is imminent although probably won't happen this weekend. However, somebody also added a map (although it won't make it into this version), so as you can see from this screenshot the game is starting to look really polished. The next release adds so many new features (AI, different frictions, more cars & tracks, etc) so should stir up quite a bit of fuss.



Ultima Online was one of the original MMORPGs. It had massive popularity in it's time and dedicated members have made open source servers (e.g. SunUO, Wolfpack) and clients for the game. One of the more spectacular clients is Iris, with glorious 3D graphics. And since there are open source servers too, you do not actually need to own the game to play it. I was reading that you can download the official client, which comes with 15 days of free play. However, that 15 days only covers the official servers. You can play on free shards (such as here and here) with the official client without ever having it expire. I do not know if you need to install the official client to run an open source client like Iris. The next major version of Iris - aka Iris2 - is due this month.



Another free[ware] MMORPG is Regnum Online. Since I don't care about freeware MMORPGs nor have a decent 3D card, I'm not going to say any more on this one - check it out if you are interested in these things. It does look purty.



Music tip:

The Freaks - The Creeps (Vandalism remix)

[possibly labelled 'unreleased mix']



Seriously, that track is mint. :-)

Thursday, March 8, 2007

Return of Glest?

Another game whose development appeared to have stagnated was Glest. This 3D RTS was widely acclaimed as a leading open source game when it came out, with high quality graphics and solid gameplay. Although it lacked features, it seemed like the ideal platform to build a game that had depth as well as eye candy. Sadly development just seemed to stop but it looks like it's restarting, with the release of Glest 2.1-rc1. Don't expect anything spectacular with this release but hopefully it's the start of a return of Glest development.



However a game that has shown very nice steady development activity (something that always makes me happy) is VDrift. And a new release is imminent. With a host of new features that really add to the gameplay, this release... well, I'll let their lead developer 'thelusiv' explain:



I'm pretty excited about the release...this will be our first in almost five months, and not only fixes a ton of problems but also adds lots of new things that have made the game several times more fun that it has ever been before.


So get your joysticks & steering wheels ready. ;-)



Dungeon Digger, an open source game inspired by Dungeon Keeper, is looking more and more fun. On Feb 25 a new demo became available with a menu among other things. If you look at the screenshots, it's starting to look like a nice little game. More resources and creatures and I look forward to building me some grotty horrible disgusting places to lure ye ole knights into.



I was also playing the GTK2 version of Freeciv 2.1-beta3. All I'll say is, "Niiiiiice!" Still, it crashed although was much more robust than the SDL counterpart, but it's beta, right? Freeciv 2.1 should be released in April.



There's more but if I keep going then I'll have nothing to report on tomorrow!?



Music tips... I'm gonna start giving them at the end of each blog, starting with an oldish one:

Umek - Posing As Me

Thursday, February 22, 2007

More Driving Force

The driving game FOSS scene is quite healthy. With actively developed games like VDrift, SuperTuxKart and Ultmiate Stunts, and relatively complete games like ManiaDrive, Stunt Playground, and Torcs, there's quite a decent choice. But there is always room for more! :-)



Motorsport aims to become the most "realistic simulation of wheeled vehicles". It's been going since 2003 so there's a lot of development history and it looks like it's got a bright future with several consistent developers moving it forward. It is unclear whether this will end up as a racing game or a stunts game or maybe just a generic driving game, but it looks fascinating and has lofty goals.



Stunts 2005 is a fan remake of the classic Stunts game from yester-year. To be fair, a lot of the FOSS driving games seem to take inspiration from Stunts aka 4D Sports Driving. Anyway, Stunts 2005 comes with it's own level editor but development seems to have halted after the initial release. Since I can't play it here I can't make any observation on how complete the game is.



Also worth noting is that the SuperTuxKart guys are working on another release that will include updated AI among other things, although updated physics I think are being pushed back to a subsequent release.



Blah blah blah holiday. :-)

Tuesday, November 28, 2006

VDrift gets AI, Ecksdee update

VDrift continues to improve at a rapid rate, with somebody contributing rudimentary AI drivers. The next release should, therefore, be a little bit more fun to play as you get to race the computer as well as yourself!



Ecksdee 0.0.9 was released. This includes a large city track. For those people who doubt that open source games don't often look very good, take a look at this video. Impressive graphics, I think. I look forward to more major releases. A few more tracks and some tweaked gameplay and Ecksdee should be a very good game.

Wednesday, October 11, 2006

VDrifting Away

Free Gamer has been on hiatus. Sorry! Sometimes these things happen...

VDrift made a new release yesterday.

Hero of Allocrost released their first tech demo. Thanks to Roots for notifying me and apologies to him for taking a week to say something.

Sauerbraten got forked, the new game is called Extended Death Match (or just EDM). I don't know if it is a cooperative fork. All I know is you can leave sticky notes around the maps.

There's tons of other things I could mention from the last 2 weeks but for now I'll just push you in the direction of the Linux Game Tome which covers most of the them in one way or another.

*Goes back to his corner to work slowly on updating the Free Gamer games list*

Tuesday, August 29, 2006

Niwki Deluxe

These days my conscience starts playing up when I don't update FG. Here I am, sat at work, fretting over not having posting an update for a few days. I may have to change format to just blog about things as and when I encounter them rather than building up entries... still, I'm digressing.



Nikwi Deluxe


Nikwi Deluxe, by Slashstone, is now available under the GPL. This cute 2D platformer is very old school but still well done. It's also a bit silly [you collect sweets, birds poo on you, etc] and therefore suitable for kids, but still isn't easy to don't let the "kids" tag prevent those mega tough macho men amongst you from checking it out. I even made my own screenshot of it, coincidentally of the level where I gave up because it was too hard.



Sadly it is a Windows only game but should work on WINE. Perhaps now it is GPL somebody will port it? Edit - there appears to be a Linux binary. Thanks Mr Anonymous for the tip.



The latest VDrift release seems to have been the critical mass one. Now the community is building and creating content for the game. There's a cool 69 Dodge Charcher which should be in the next release, as well as a parking lot for practicing drifting. It's really nice to see VDrift flourishing after the open source racing scene suffered a serious setback a few years back when Racer became closed source.



Warzone 2.0.4 is now ready. I hope this fixes any problems people may have exprerienced with it. The guys working on Warzone are fans-turned-developers so are learning all the time - things should get smoother with each release.



Finally, the commercial Freelancer has spawned an ambitious fan project, Openlancer. It will no doubt take years to complete and be freeware, but for fans of Freelancer it's worth following. (I only mentioned this because I got Freelancer and Freespace2 confused so thought it may be a fork before I realised my mistake.)

Wednesday, July 26, 2006

Freecol, VDrift, Sauer... heaven!

I'll start by noting I messed up my last post. Despite making the post on the 23rd, it was dated the 18th so any frequent readers may have easily missed it. So, for those who haven't yet read it, check out Freeciv3 Part I.



Freecol


Now, onto the real meat. In the last week, Freecol 0.5 was - at long last - released. The original colonization had a cult following and Freecol is only going to enhance that community. It's got a lot of potential. It's got some very nice visuals for a Free game and they're improving with every release.



I've been lazy here and used a screenshot from 0.4 since I'm at work and can't load it up to take a new one, although to me it looks the same in 0.5 for that part of the game.



The game is now very playable with plenty of depth but there's still a few negatives for me:



  • The ugliness of Java does sneak through in places despite heavy UI customization. (God damn the default Java UIs are ugly - are Sun developers blind?)
  • Sadly I'd forgotten how to play Colonization and there's no tutorial so I didn't get too far. Hopefully a tutorial will be added in a future version.
  • The GUI tended to redraw quite slowly every time I closed a dialog.
  • Usability needs reviewing e.g. when moving a unit, if it finishes it's move, the game switches to the next unit automatically. That makes it really easy to accidentally move units in the wrong direction by pressing a direction too many times with the previous unit.


Anyway, since 0.5 != 1.0, I look forward to improvements in upcoming releases.



VDrift scenery


Following up the VDrift release earlier this month, the VDrift team have provided an autopackage to help people get drifting. I tried the Windows install on my laptop with it's integrated not-really-3D card and VDrift looked like a toddlers colouring book - bright and messy. Can't blame them for that though, and it's not worth fixing so I can play at 3fps.



There are some screenshots from the latest VDrift. It is beginning to look absolutely beautiful.



In what could be a Free Gamer exclusive, I spotted an update to Sauerbraten. Entitled, "normalmap version", this release presumably focuses on the introduction of normal maps to Sauer's rendering capabilities.



There's an amusing exchange in that thread between Passa (a Sauer developer, I think) and Aardappel (the main Sauer developer), where Passa notes community confusion over to Sauerbraten's identity.



Passa:



On the community promotion Aardappel, I have been trying to convince my ISP to host a server for Sauerbraten.. unfortunately the general community say its just a Quake 3 clone..


Aardappel:



well, so we are improving.



- I started Cube as an advanced Wolfenstein 3D clone :P

- It was then perceived as a Doom clone

- Once we got the really HQ maps like metl3 it was perceived as Quake 1, sometimes even Quake 2 Clone

- Sauer started life as looking like a Quake 2 clone

- Then with the better maps people thought it looked more like Quake 3

- and now with the bump maps I have heard comparisons with Quake 4!!!



So hey, even though people can't get it in to their thick skull that there are other things besides quake out there, and that this is not some kind of lame based on quake source project, we are certainly moving forward!


Sauerbraten isn't half bad for a Quake 3 clone.



What!??! ;-)

Wednesday, July 12, 2006

VDrift - More Cars & Tracks

There's a significant update to VDrift, the open source drift racing game. Now it has a decent selection of cars and tracks, 19 and 12 respectively, to play on and development seems to be picking up pace. This is an excellent game and I urge any people interested in racing games to get involved. With a bit of community dedication this could be turned into a really polished commercial quality racing game.



At the moment they are looking for people to post screenshots. There is only a binary for Linux of the latest release but I'm sure other platforms will follow sooner rather than later.



Loose Cannon is a 3d Gauntlet-style post modern shoot-em-up. The previous release (0.4) was promising but shaky. I'll have to see what this update is like.



I see Eternal Lands has had an update too. I've known about this update for a couple of weeks, just forgot to post about it. Still, I'm not an EL fan. I don't really understand what motivates people to play a game where the main focus is on harvesting - that is, your character sat down with numbers occasionally popping up over their heads representing improvements or gained goods. Still, I have a friend addicted to EL so it can't be that bad, it's just not for me.



I was quite interested to see Dune Legacy make an appearance on the Linux Game Tome. I remember playing Dune II back in 1992 and really enjoying it's gameplay. I then remember playing Command and Conquer and noticing how they'd improved the graphics but the gameplay was always essentially the same.



Then, eight years later, out came Dune 2000. It still had identical gameplay to Dune II, right down to some of the real playability bugs (units not always defending themselves, especially if you accidentally set them shooting the floor - they'll craterise the landscape whilst being picked off by weaker enemies) just it had pretty 3D graphics. I was disgusted. Now I see references to it being a remake of Dune II, but at the time I remember otherwise and recall an interview with the lead developer describing how innovative they were being.



It's always great to see game innovation and Dune II was amazing for it's time. It's always dismaying to see a company like Westwood then become so unoriginal. It's like they sacked all the people with decent ideas. One of the great things about Free games is you don't see people sinking into a wash-rinse-repeat development schedule pumping out meaningless titles that stick to the same formula after a decade. Unconstrained by commercial handcuffs where the priority is the money and not the game, people work on what they believe makes a good game.



Are recent C&C releases still as pathetic? Still based on gameplay that hasn't really changed since 1992?

Friday, June 30, 2006

Like a Phoenix!

No, Free Gamer has not met a premature demise! I am merely temporarily really, really busy.



Still, there were a few notable releases in the last week. ScummVM hit version 0.9.0 which brings GUI enhancements and support for [at least] two [new] games.



Legends jumped 0.0.0.1 versions to 0.4.1.40, and you should see the changelog. I've already ranted about discussed versioning debacles issues.



Warsow bumped out another release and really seems to be picking up momentum both as a game and a community. They have started up a development blog. This is a great idea and it would be cool for every major Free game to have one; then we can have Free Game Planet!



I spotted yet another 3d engine on Freshmeat: Nelit2. Information is sparse but the screenshots show off some fancy features. It has a long way to go to compete with the heavyweights of this division like OGRE and Crystal Space.



I also saw Carworld as well. It looks like it could be a very cool driving simulator if the author got a bit more motivation (or a bit of help).



Speaking of driving games, VDrift looks to be gearing up for another release. Improved GUI, car handling, graphics, and more cars and tracks are part of what seems to be emerging as the leading Free Software driving game.



There's great news for Mario fans with updates to Mega Mario and Secret Maryo Chronicles.



Finally, a couple of updates sourced from the Game Tome - SEAR and Runescape have been updated. The former is a major component of the ambitious Worldforge project and the latter a popular Java-based MMORPG.



I hope I didn't miss much and I'm in too much of a rush to plagiarise organise screenshots. Next week normal service should be resumed, as well as the forthcoming layout update that will build on the current list. Enjoy your games in the meantime!

ping

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